Wow gold players will get that additional aggro.
In addition, aggro does not dissipate over time, at least not a short period.The other way around popular belief, all your healing spells including Lesser Heal, Heal, Greater Heal, Flash Heal, and Prayer of Healing generate the same amount of aggro per hp healed. This means that one Greater Heal is like using 3 Flash Heals to heal the same amount, or one Prayer of Healing on 4 targets would be the same as Flash Healing each of them. PW: S generates about half the aggro of an equivalent heal. Renew will work the same as a regular Heal, except the aggro is generated over time, so it works like casting a very small heal, each tick.Also, it is a good way to increase distance from the mobs reduces the amount of aggro drawn from healing/damage spells by a small amount. So, when you can, try to stand back from the fight, while still remaining within range of your healing spells.Fade seems to reduce aggro by about the equivalent of 2 or 3 Flash Heals. The aggro returns when Fade ends, however it appears to only return after you act in a way that increases aggro again, so, let us say you have 3000 points of aggro, you Fade and it reduces it to 1000, the mob goes back to the tank. Fade then ends and you will stay at 1000 as long as you do nothing. Once you cast a heal that generates aggro, wow gold players will get that additional aggro, plus the amount Fade had reduced, so you'd jump up to 3500.
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